Q.1-10. Read the following passage carefully and answer the questions given below it.
At least two apps are currently attempting to change the way in which mobile phone-users view the world. One is Pokemon Go, the wildly popular augmented reality game in which players ‘catch’ different ‘Pokemon’ (imaginary animal-like creatures with
different powers) in real-life locations. The second is Prisma, the photo filter app, which transforms photos into “art using the styles of famous artists: Van Gogh, Picasso” and “other ornaments and patterns”, allowing artwork to be created out of images of the mundane. Pokemon Go, especially, has such a devoted following that people have had car accidents while playing the game. Some areas have asked to become notified game locations while others,such as the Hiroshima Peace Park in Japan, have sombrely asked to be left out. The game essentially does two novel
things: first, as an augmented reality escapade, it takes you out of your house, away from computer screens, and to real locations. Second, it rewards the player with Pokemon.
Does this sound similar to non-magical things we do in reality? Conservation biologists certainly think so, having pointed out the similarities of Pokemon Go with taxonomy and the search for species. As taxonomists go out looking for new taxa, or bird watchers and herpetologists seek an endemic bird or a rare reptile,the very search in nature is a reality game. Second, many apps that try to filter, augment, or virtualise reality around us are attempting to control nature, and
thus the world we live in. They are trying to be like cultural movements in art and society, such as Impressionism. In these massively popular urbane games then, we have a clue to how we can shape attitudes towards nature conservation.
Controlling nature Making the world more beautiful or romantic than it actually is, is at the heart of filter apps. The success of Prisma is in its application to landscape and location photography (some of the filters are too arty to apply to faces,
contorting or slashing them beyond recognition). Thus, the filters succeed in making a sunset look more dramatic or a field awash with a clear aquamarine “wave filter”. It is essentially a view of nature, but a view that seeks to make nature more
controlled, bearable, or performative.
In Pokemon Go, the difficulty in catching the Pokemon is juxtaposed with each Pokemon having its own abilities. Pokemon evolve, they lay eggs, some are rare; unsurprisingly, the inspiration of the app is nature. Scientists who work for
EDGE (Evolutionarily Distinct and Globally Endangered) species point out similarities between Pokemon and real, rare animals. For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese
Salamander, an amphibian. Conservationists and ecologists also associate species with characteristics and morphology— tigers roar and live alone; lions hunt in prides or groups; sarus cranes are big birds that mate for life and have a clarion
call, unlike storks which are also big but soundless birds, and so on. This knowledge of characteristic traits informs behavioural ecology. Essentially, Pokemon Go is to the player what behavioural ecology is to the scientist. Wild animals, though, cannot be controlled as well as they are in these games. From the idea of controlling nature comes another question. As our new mobile apps try to change how we perceive the world, how do we simultaneously grapple with the reality of climate change, which is changing the very world we attempt to control? In his new book on climate change, The Great Derangement: Climate Change and the Unthinkable, Amitav Ghosh emphasises the human impact on both culture and nature. We are experiencing the Anthropocene, which comes from the word “anthropo” (meaning human), which connotes the era we are living in.
Q.1. At least two apps are currently attempting to change the way in which mobile phone-users view the world. They are -
(1) Pokemon Go
At least two apps are currently attempting to change the way in which mobile phone-users view the world. One is Pokemon Go, the wildly popular augmented reality game in which players ‘catch’ different ‘Pokemon’ (imaginary animal-like creatures with
different powers) in real-life locations. The second is Prisma, the photo filter app, which transforms photos into “art using the styles of famous artists: Van Gogh, Picasso” and “other ornaments and patterns”, allowing artwork to be created out of images of the mundane. Pokemon Go, especially, has such a devoted following that people have had car accidents while playing the game. Some areas have asked to become notified game locations while others,such as the Hiroshima Peace Park in Japan, have sombrely asked to be left out. The game essentially does two novel
things: first, as an augmented reality escapade, it takes you out of your house, away from computer screens, and to real locations. Second, it rewards the player with Pokemon.
Does this sound similar to non-magical things we do in reality? Conservation biologists certainly think so, having pointed out the similarities of Pokemon Go with taxonomy and the search for species. As taxonomists go out looking for new taxa, or bird watchers and herpetologists seek an endemic bird or a rare reptile,the very search in nature is a reality game. Second, many apps that try to filter, augment, or virtualise reality around us are attempting to control nature, and
thus the world we live in. They are trying to be like cultural movements in art and society, such as Impressionism. In these massively popular urbane games then, we have a clue to how we can shape attitudes towards nature conservation.
Controlling nature Making the world more beautiful or romantic than it actually is, is at the heart of filter apps. The success of Prisma is in its application to landscape and location photography (some of the filters are too arty to apply to faces,
contorting or slashing them beyond recognition). Thus, the filters succeed in making a sunset look more dramatic or a field awash with a clear aquamarine “wave filter”. It is essentially a view of nature, but a view that seeks to make nature more
controlled, bearable, or performative.
In Pokemon Go, the difficulty in catching the Pokemon is juxtaposed with each Pokemon having its own abilities. Pokemon evolve, they lay eggs, some are rare; unsurprisingly, the inspiration of the app is nature. Scientists who work for
EDGE (Evolutionarily Distinct and Globally Endangered) species point out similarities between Pokemon and real, rare animals. For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese
Salamander, an amphibian. Conservationists and ecologists also associate species with characteristics and morphology— tigers roar and live alone; lions hunt in prides or groups; sarus cranes are big birds that mate for life and have a clarion
call, unlike storks which are also big but soundless birds, and so on. This knowledge of characteristic traits informs behavioural ecology. Essentially, Pokemon Go is to the player what behavioural ecology is to the scientist. Wild animals, though, cannot be controlled as well as they are in these games. From the idea of controlling nature comes another question. As our new mobile apps try to change how we perceive the world, how do we simultaneously grapple with the reality of climate change, which is changing the very world we attempt to control? In his new book on climate change, The Great Derangement: Climate Change and the Unthinkable, Amitav Ghosh emphasises the human impact on both culture and nature. We are experiencing the Anthropocene, which comes from the word “anthropo” (meaning human), which connotes the era we are living in.
Q.1. At least two apps are currently attempting to change the way in which mobile phone-users view the world. They are -
(1) Pokemon Go
(2) Prisma
(3) Pokemon Go and Prisma
(4) Pokemon Go and Picasso
(4) Pokemon Go and Picasso
(5) Picasso and Prisma
Q.2. Which of the following is/are TRUE according to the passage -
A. Prisma, the video filter app, transforms videos into “art using the styles of famous artists:
Van Gogh, Picasso” and “other ornaments and patterns”
B. Prisma, the photo filter app, transforms photos into “art using the styles of famous artists:
Van Gogh” and “other ornaments and patterns”
C. Prisma, the photo filter app, transforms photos into “art using the styles of famous artists:
Van Gogh, Picasso” and “other ornaments and patterns”
(1) Only A
Q.2. Which of the following is/are TRUE according to the passage -
A. Prisma, the video filter app, transforms videos into “art using the styles of famous artists:
Van Gogh, Picasso” and “other ornaments and patterns”
B. Prisma, the photo filter app, transforms photos into “art using the styles of famous artists:
Van Gogh” and “other ornaments and patterns”
C. Prisma, the photo filter app, transforms photos into “art using the styles of famous artists:
Van Gogh, Picasso” and “other ornaments and patterns”
(1) Only A
(2) Only C
(3) Only B
(4) Only A and B
(5) Only B and C
Q.3. Which of the following areas, has asked to sombrely to be left out -
(1) Nagasaki Peace Park in Japan
Q.3. Which of the following areas, has asked to sombrely to be left out -
(1) Nagasaki Peace Park in Japan
(2) Hiroshima Serene Park in Japan
(3) Hiroshima Atomic Park in Japan
(3) Hiroshima Atomic Park in Japan
(4) Hiroshima Peace Park in Japan
(5) Nagasaki Peace Park in Japan
Q.4. Which of the following is/are NOT TRUE according to the passage -
A. Pokemon Go essentially does some novel things: as an augmented reality escapade, it
takes you out of your house, away from computer screens,
B. Pokemon Go essentially does some novel things: it rewards the player with Pokemon.
C. Pokemon GO essentially avoids novel things like: first, as an augmented reality escapade, it takes you out of your
house, away from computer screens, and to real locations. Second, it
rewards the player with Pokemon.
(1) Only A
(5) Nagasaki Peace Park in Japan
Q.4. Which of the following is/are NOT TRUE according to the passage -
A. Pokemon Go essentially does some novel things: as an augmented reality escapade, it
takes you out of your house, away from computer screens,
B. Pokemon Go essentially does some novel things: it rewards the player with Pokemon.
C. Pokemon GO essentially avoids novel things like: first, as an augmented reality escapade, it takes you out of your
house, away from computer screens, and to real locations. Second, it
rewards the player with Pokemon.
(1) Only A
(2) Only B
(3) Only C
(4) Only B and C
(5) Only A and B
Q.5. Conservation biologists point out the similarities of Pokemon Go with taxonomy and the search for species as -
(1) The taxonomists go out looking and birdwatchers and herpetologists seek an endemic bird or a rare reptile, the very search in nature is a reality game.
(2) The taxonomists go out looking for new taxa, herpetologists seek an endemic bird or a rare
reptile, the very search in nature is a reality game.
(3) The taxonomists go out looking for new taxa, or birdwatchers seek an endemic bird or a rare
reptile, the very search in nature is a reality game.
(4) The taxonomists don’t go out looking for new taxa, or birdwatchers and herpetologists never seek an endemic bird or a rare reptile, the very search in nature is not a reality game.
(5) The taxonomists go out looking for new taxa, or birdwatchers and herpetologists seek an endemic bird or a rare reptile, the very search in nature is a reality game.
Q.6. What can be the Suitable Title for the given passage -
(1) Could apps like Pokemon Go and Prisma change the behaviour of people towards nature?
(2) Are apps like Pokemon Go and Prisma changing the behaviour of people towards nature?
(3) Apps like Pokemon Go and Prisma change the behaviour of people towards nature !
(4) Could apps like Pokemon Go and Prisma affect the behaviour of people towards nature?
(5) Could apps like Prisma change the behaviour of people towards nature?
Q.7. Scientists who work for EDGE (Evolutionarily Distinct and Globally Endangered) species point out similarities between Pokemon and real, rare animals -
(1) For instance, Pikachu is like an Ili Pika, a furry mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(2) For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese Salamander, a reptile.
(3) For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(4) For instance, Pikachu is like an Ili Pika, a furry hill mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(5) For instance, Pikachu is like a Pika, a furry mountain mammal, and the Charmander is like the Japanese Salamander, an amphibian.
Q.8. In each of the following question four words are given of which two words are most nearly the same or opposite in meaning according to the passage. Find the two words which are most nearly the same or opposite in meaning according to the passage and indicate the number of the correct word combination.
A. augmented B. enhanced C. derived D. burdened
(1) A and B
Q.5. Conservation biologists point out the similarities of Pokemon Go with taxonomy and the search for species as -
(1) The taxonomists go out looking and birdwatchers and herpetologists seek an endemic bird or a rare reptile, the very search in nature is a reality game.
(2) The taxonomists go out looking for new taxa, herpetologists seek an endemic bird or a rare
reptile, the very search in nature is a reality game.
(3) The taxonomists go out looking for new taxa, or birdwatchers seek an endemic bird or a rare
reptile, the very search in nature is a reality game.
(4) The taxonomists don’t go out looking for new taxa, or birdwatchers and herpetologists never seek an endemic bird or a rare reptile, the very search in nature is not a reality game.
(5) The taxonomists go out looking for new taxa, or birdwatchers and herpetologists seek an endemic bird or a rare reptile, the very search in nature is a reality game.
Q.6. What can be the Suitable Title for the given passage -
(1) Could apps like Pokemon Go and Prisma change the behaviour of people towards nature?
(2) Are apps like Pokemon Go and Prisma changing the behaviour of people towards nature?
(3) Apps like Pokemon Go and Prisma change the behaviour of people towards nature !
(4) Could apps like Pokemon Go and Prisma affect the behaviour of people towards nature?
(5) Could apps like Prisma change the behaviour of people towards nature?
Q.7. Scientists who work for EDGE (Evolutionarily Distinct and Globally Endangered) species point out similarities between Pokemon and real, rare animals -
(1) For instance, Pikachu is like an Ili Pika, a furry mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(2) For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese Salamander, a reptile.
(3) For instance, Pikachu is like an Ili Pika, a furry mountain mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(4) For instance, Pikachu is like an Ili Pika, a furry hill mammal, and the Charmander is like the Chinese Salamander, an amphibian.
(5) For instance, Pikachu is like a Pika, a furry mountain mammal, and the Charmander is like the Japanese Salamander, an amphibian.
Q.8. In each of the following question four words are given of which two words are most nearly the same or opposite in meaning according to the passage. Find the two words which are most nearly the same or opposite in meaning according to the passage and indicate the number of the correct word combination.
A. augmented B. enhanced C. derived D. burdened
(1) A and B
(2) B and C
(3) C and D
(4) A and C
(5) A and D
Q.9. A Playfully B Sombrely C Stupidly D Seriously
(1) A and B
Q.9. A Playfully B Sombrely C Stupidly D Seriously
(1) A and B
(2) B and C
(3) C and D
(4) B and D
(5) A and D
Q.10. A Unpaired B Paired C Juxtaposed D Duplicate
(1) A and C
Q.10. A Unpaired B Paired C Juxtaposed D Duplicate
(1) A and C
(2) B and C
(3) C and D
(4) B and D
(5) A and D
Answer :
Q.1.(3) The answer lies in the first para
Q.2.(2) The answer lies in the first paragraph
Q.3.(4) The answer lies in the first paragraph
Q.4.(5) The answer lies in the first paragraph
Q.5.(5) The answer lies in the second paragraph
Q.6. (1) The passage has been designed around the same theme
Q.7.(3) The answer lies in the third paragraph
Q.8.(1) Derived (Adj.) - Originated from something else
Burdened (Adj.) - Bearing a burden
Q.9.(4) Playfully (Adv.) - in a playful manner
Stupidly (Adv.) - without sense
Q.10.(1) Duplicate (noun) - exactly similar entity
Pair (noun) - a collective term for an entity used as two
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MAHENDRA GURU